这篇文章主要为大家详细介绍了C语言实现五子棋对战系统,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下
本文实例为大家分享了C语言实现五子棋对战的具体代码,供大家参考,具体内容如下
一直以来,有不少热爱并希望学习五子棋的人,或者仅为了娱乐来下五子棋的人,他们一般通过下棋对战来增加自己的对战经验,而在现实生活由于五子棋布板麻烦,经常缺少能下棋的环境,并且下棋时效率较低,记录步数也较为麻烦。利用计算机来模拟下五子棋环境,只要有计算机,就可以很方便的随时随地进行下棋,并且对战过程中对步数和下子过程进行记录,方便了喜欢下五子棋的人,让他们的五子棋学习更加高效或者娱乐起来更加方便。
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <windows.h>
#include <conio.h>
char draw[32][60] = {{" "},
{"[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]"},
{" "},
{"[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]"},
{" "},
{"[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]"},
{" "},
{"[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]"},
{" "},
{"[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]"},
{" "},
{"[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]"},
{" "},
{"[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]"},
{" "},
{"[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]"},
{" "},
{"[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]"},
{" "},
{"[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]"},
{" "},
{"[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]"},
{" "},
{"[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]"},
{" "},
{"[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]"},
{" "},
{"[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]"},
{" "},
{"[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]"},
};
typedef struct//坐标结构体
{
int x;
int y;
} node;
typedef struct//栈结构体
{
node data[120];
int top;
} stack;
int win[3], player, step1, step2;
stack player1,player2;
char ch;
node pos;
int convY(int y);
int convX(int x);
void refreshDraw();
void BLUE();
void RED();
void GREEN();
void WHITE();
void printMap();
void printMenu();
void refreshMap();
void playerOperation(char cheese);
void jundge(int p, char cheese);
void in(char cheese);
void playerVsPlayer();
void playerVscomputer();
void gotoxy(int x, int y);
void printStep(int player, int step);
void askExit();
void printPos(int player, int x, int y);
void printRoad();
int main()
{
char num[99];
printMenu();
while(1)
{
WHITE();
refreshDraw();
pos.x = 0;
pos.y = 0;
win[1] = 0;
win[2] = 0;
gets(num);
if(strcmp(num, "1") == 0)
{
playerVsPlayer();
system("cls");
printMenu();
}
else if(strcmp(num, "2") == 0)
{
askExit();
continue;
}
else
{
printf("请输入正确数字!\n");
}
}
return 0;
}
void BLUE()//字体变蓝
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_BLUE|FOREGROUND_INTENSITY);
}
void RED()//字体变红
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_INTENSITY);
}
void GREEN()//字体变绿
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_INTENSITY);
}
void WHITE()//字体变白
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_RED|FOREGROUND_BLUE);
}
void printMap()//打印棋盘和棋子
{
for(int i = 0; i <= 29; i++)
{
for(int j = 0; j <= 59; j++)
{
if(i==convX(pos.x) && (j==convY(pos.y)-1 || j==convY(pos.y)+1) )
{
if(player == 1)
{
GREEN();
}
else if(player == 2)
{
RED();
}
}
else if(draw[i][j] == '*')
{
RED();
}
else if(draw[i][j] == 'O')
{
GREEN();
}
printf("%c", draw[i][j]);
WHITE();
}
printf("\n");
}
}
void refreshDraw()//清空棋盘
{
int i;
for(i = 0; i <= 30; i=i+2)
{
strcpy(draw[i]," ");
strcpy(draw[i+1],"[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]");
}
strcpy(draw[31]," ");
}
void printMenu()//打印菜单
{
WHITE();
printf("\n\n ****************************\n");
printf(" * *\n");
printf(" * 欢迎使用 *\n");
printf(" * 五子棋模拟对战系统 *\n");
printf(" * *\n");
printf(" ****************************\n\n\n");
printf("\n【设计制作:by 软件18-8邵蔚】\n\n");
printf("游戏规则为:\n二人参与游玩,双方分别使用两种棋子,\n");
printf("下在棋盘的 [ ] 上,\n");
printf("先形成5子连线(斜线、竖线或横线)的人获胜。\n\n");
printf("操作说明:\n玩家用键盘“W”“S”“A”“D”来选择下棋位置,选择好后,\n");
printf("按“J”键来下棋,然后本回合结束,下一名玩家操作。\n\n");
printf("输入 1 并按回车开始游戏\n");
printf("输入 2 并按回车退出游戏\n");
}
int convY(int y)//将棋盘坐标转换为字符串数组下标
{
return 4*(y+8)-3;
}
int convX(int x)//将棋盘坐标转换为字符串数组下标
{
return 2*(8-x)-1;
}
void refreshMap()//刷新棋盘画面
{
gotoxy(0,0);
printMap();
gotoxy(0,0);
}
void playerOperation(char cheese)//扫描玩家输入的 "W""A""S""D""J""K" , 并且在棋盘显示或删除棋子;
{
while(1)
{
refreshMap();
ch = getch();
if(ch == 'a' && pos.y > -7)
{
pos.y--;
}
else if(ch == 'd' && pos.y < 7)
{
pos.y++;
}
else if(ch == 'w' && pos.x < 7)
{
pos.x++;
}
else if(ch == 's' && pos.x > -7)
{
pos.x--;
}
else if(ch == 'j' && draw[convX(pos.x)][convY(pos.y)] == ' ')
{
draw[convX(pos.x)][convY(pos.y)] = cheese;
in(cheese);
refreshMap();
break;
}
else if(ch == 'k' && player1.top > 0)
{
int tx, ty;
if(cheese == '*')
{
tx = player1.data[player1.top].x;
ty = player1.data[player1.top].y;
player1.top--;
draw[convX(tx)][convY(ty)] = ' ';
refreshMap();
break;
}
else if(cheese == 'O')
{
tx = player2.data[player2.top].x;
ty = player2.data[player2.top].y;
player2.top--;
}
draw[convX(tx)][convY(ty)] = ' ';
refreshMap();
break;
}
else if(ch == 'k' && player1.top <= 0)
{
system("cls");
printf("提示:没有棋子了!\n");
system("pause");
refreshMap();
printStep(1, step1);
printStep(2, step2);
gotoxy(65,16);
printf(" 按 K 来悔棋。");
gotoxy(65, 23);
GREEN();
printf("(玩家1 : O)");
gotoxy(65, 24);
RED();
printf("(玩家1 : *)");
}
}
}
void jundge(int p, char cheese)//判断是否有赢家
{
int tx, ty, sum = 0;
tx = pos.x;
ty = pos.y;
sum = 0;
while(draw[convX(tx)][convY(ty)] == cheese && sum <= 5)
{
if(draw[convX(tx)][convY(ty)] == cheese)
sum++;
tx++;
}
tx = pos.x - 1;
ty = pos.y;
while(draw[convX(tx)][convY(ty)] == cheese && sum <= 5)
{
if(draw[convX(tx)][convY(ty)] == cheese)
sum++;
tx--;
}
if(sum >= 5)
{
win[p] = 1;
return;
}
//--------------------------------------------------------------------
tx = pos.x;
ty = pos.y;
sum = 0;
while(draw[convX(tx)][convY(ty)] == cheese && sum <= 5)
{
if(draw[convX(tx)][convY(ty)] == cheese)
sum++;
ty++;
}
tx = pos.x;
ty = pos.y - 1;
while(draw[convX(tx)][convY(ty)] == cheese && sum <= 5)
{
if(draw[convX(tx)][convY(ty)] == cheese)
sum++;
ty--;
}
if(sum >= 5)
{
win[p] = 1;
return;
}
//----------------------------------------------------------------------
tx = pos.x;
ty = pos.y;
sum = 0;
while(draw[convX(tx)][convY(ty)] == cheese && sum <= 5)
{
if(draw[convX(tx)][convY(ty)] == cheese)
sum++;
ty++;
tx++;
}
tx = pos.x - 1;
ty = pos.y - 1;
while(draw[convX(tx)][convY(ty)] == cheese && sum <= 5)
{
if(draw[convX(tx)][convY(ty)] == cheese)
sum++;
ty--;
tx--;
}
if(sum >= 5)
{
win[p] = 1;
return;
}
//----------------------------------------------------------------------
tx = pos.x;
ty = pos.y;
sum = 0;
while(draw[convX(tx)][convY(ty)] == cheese && sum <= 5)
{
if(draw[convX(tx)][convY(ty)] == cheese)
sum++;
tx--;
ty++;
}
tx = pos.x + 1;
ty = pos.y - 1;
while(draw[convX(tx)][convY(ty)] == cheese && sum <= 5)
{
if(draw[convX(tx)][convY(ty)] == cheese)
sum++;
tx++;
ty--;
}
if(sum >= 5)
{
win[p] = 1;
return;
}
return;
}
void in(char cheese)//将棋子坐标入栈
{
if(cheese == '*')
{
player2.top++;
player2.data[player2.top].x = pos.x;
player2.data[player2.top].y = pos.y;
}
else if(cheese == 'O')
{
player1.top++;
player1.data[player1.top].x = pos.x;
player1.data[player1.top].y = pos.y;
}
}
void playerVsPlayer()
{
step1 = 0;
step2 = 0;
player1.top = 0;
player2.top = 0;
player1.data[0].x = -1;
player1.data[0].y = -1;
player2.data[0].x = -1;
player2.data[0].y = -1;
player = 2;
printStep(1, step1);
printStep(2, step2);
gotoxy(65, 16);
printf(" 按 K 来悔棋。");
gotoxy(65, 17);
printf(" 按 J 来下子。");
gotoxy(65, 18);
printf(" 按 W A S D 控制方向。");
gotoxy(65, 23);
GREEN();
printf("(玩家1 : O)");
gotoxy(65, 24);
RED();
printf("(玩家2 : *)");
WHITE();
while(win[1] == 0 && win[2] == 0)
{
int tx, ty;
if(win[1] == 0 && win[2] == 0)
{
player = 1;
playerOperation('O');
if(ch == 'k' || ch == 'K')
step2--;
else
step1++;
tx = player1.data[player1.top].x;
ty = player1.data[player1.top].y;
printStep(1, step1);
printStep(2, step2);
printPos(1, tx, ty);
}
jundge(1,'O');
if(win[1] == 0 && win[2] == 0)
{
player = 2;
playerOperation('*');
if(ch == 'k' || ch == 'K')
step1--;
else
step2++;
tx = player2.data[player2.top].x;
ty = player2.data[player2.top].y;
printStep(1, step1);
printStep(2, step2);
printPos(2, tx, ty);
}
jundge(2,'*');
}
if(win[1] == 1)
{
gotoxy(0,31);
printf("【");
GREEN();
printf("玩家1");
WHITE();
printf("】 赢了 !\n");
}
else if(win[2] == 1)
{
gotoxy(0,31);
printf("【");
RED();
printf("玩家2");
WHITE();
printf("】 赢了 !\n");
}
printf("按回车查看双方下棋路线!\n");
getchar();
system("cls");
if(win[1] == 1)
{
GREEN();
printf("【玩家1】 赢了 !\n");
}
else if(win[2] == 1)
{
RED();
printf("【玩家2】 赢了 !\n");
}
printRoad();
getchar();
return;
}
void askExit()//询问退出
{
char dis[20];
system("cls");
printf("确定退出?\n Y/N?\n");
gets(dis);
if(strcmp(dis, "y") == 0 || strcmp(dis, "Y") == 0)
{
system("cls");
printf("感谢你的使用!\n");
exit(0);
}
else
{
system("cls");
printMenu();
}
return;
}
void gotoxy(int x, int y)//移动光标函数
{
COORD pos = {x,y};
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(hOut, pos);
}
void printStep(int player, int step)//打印已走步数
{
if(player == 1)
{
gotoxy(65,4);
GREEN();
printf("【玩家1】 :%02d", step);
WHITE();
}
else if(player == 2)
{
gotoxy(65,6);
RED();
printf("【玩家2】 :%02d", step);
WHITE();
}
return;
}
void printPos(int player, int x, int y)//打印下子坐标
{
if(player == 1)
{
gotoxy(65, 10);
GREEN();
if(x == -1 && y == -1)
{
printf(" ");
}
else
{
printf("玩家1下棋位置:第%d行,第%d列",8 + x, 8 + y);
}
WHITE();
}
else if(player == 2)
{
gotoxy(65, 10);
RED();
if(x == -1 && y == -1)
{
printf(" ");
}
else
{
printf("玩家2下棋位置:第%d行,第%d列",8 + x, 8 + y);
}
WHITE();
}
return;
}
void printRoad()//打印所有下子坐标
{
int i;
GREEN();
printf("玩家1的下棋路线为:\n");
for(i = 1; i <= player1.top; i++)
{
printf("[ 第%d步 : (%d, %d) ] ", i, 8 + player1.data[i].x, 8 + player1.data[i].y);
if(i % 5 == 0)
printf("\n");
}
printf("\n");
RED();
printf("玩家2的下棋路线为:\n");
for(i = 1; i <= player2.top; i++)
{
printf("[ 第%d步 : (%d, %d) ] ", i, 8 + player2.data[i].x, 8 + player2.data[i].y);
if(i % 5 == 0)
printf("\n");
}
printf("\n");
WHITE();
printf("输入 E 结束查看并返回菜单!");
while(1)
{
scanf("%c", &ch);
if(ch == 'E' || ch == 'e')
break;
}
return;
}
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持编程学习网。
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本文标题为:C语言实现五子棋对战系统
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