Draw a rectangle on a image inside a canvas using mousemove event in javascript(使用 javascript 中的 mousemove 事件在画布内的图像上绘制矩形)
问题描述
我正在尝试使用 mousemove 事件在画布内的图像上绘制一个矩形.但是由于 clearRect ,我在图像上得到了矩形,矩形中填充了颜色.谁能弄清楚我.如何在图像上绘制一个只有边框的矩形.下面是我实现它的代码.
I am trying to draw a rectangle on an image that is inside canvas using mousemove event . But i am getting rectangle on the image with color filled in the rectangle because of clearRect . can anyone figure me out . how to draw a rectangle with just a border on the image . Below is the code that i followed to achieve it .
var canvas = document.getElementById('canvas'),
ctx = canvas.getContext('2d'),
rect = {},
drag = false;
function init() {
var imageObj = new Image();
imageObj.onload = function() {
ctx.drawImage(imageObj, 0, 0);
};
imageObj.src = "aHR0cDovL3d3dy5odG1sNWNhbnZhc3R1dG9yaWFscy5jb20vZGVtb3MvYXNzZXRzL2RhcnRoLXZhZGVyLmpwZw==";
canvas.addEventListener('mousedown', mouseDown, false);
canvas.addEventListener('mouseup', mouseUp, false);
canvas.addEventListener('mousemove', mouseMove, false);
}
function mouseDown(e) {
rect.startX = e.pageX - this.offsetLeft;
rect.startY = e.pageY - this.offsetTop;
drag = true;
}
function mouseUp() {
drag = false;
}
function mouseMove(e) {
if (drag) {
rect.w = (e.pageX - this.offsetLeft) - rect.startX;
rect.h = (e.pageY - this.offsetTop) - rect.startY ;
ctx.clearRect(rect.startX, rect.startY,rect.w,rect.h);
draw();
}
}
function draw() {
ctx.clearRect(rect.startX, rect.startY, rect.w, rect.h);
ctx.strokeRect(rect.startX, rect.startY, rect.w, rect.h);
}
<head>
<meta charset="utf-8" />
<title>Draw a rectangle!</title>
</head>
<body onload="init();">
<canvas id="canvas" width="500" height="500"></canvas>
</body>
推荐答案
您可能需要先使用 clearRect
清除整个画布,然后立即绘制您的 imageObj
,画笔画.所有这些都发生在 mouseMove
函数中,因此它基本上会持续不断地绘制这些元素.
You probably need to first clear the entire canvas using clearRect
, then draw your imageObj
immediately and finally, draw the stroke. All of this happening inside the mouseMove
function so it basically keeps drawing these elements on a continuous basis.
试试下面的这段代码:
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var rect = {};
var drag = false;
var imageObj = null;
function init() {
imageObj = new Image();
imageObj.onload = function () { ctx.drawImage(imageObj, 0, 0); };
imageObj.src = "aHR0cDovL3d3dy5odG1sNWNhbnZhc3R1dG9yaWFscy5jb20vZGVtb3MvYXNzZXRzL2RhcnRoLXZhZGVyLmpwZw==";
canvas.addEventListener('mousedown', mouseDown, false);
canvas.addEventListener('mouseup', mouseUp, false);
canvas.addEventListener('mousemove', mouseMove, false);
}
function mouseDown(e) {
rect.startX = e.pageX - this.offsetLeft;
rect.startY = e.pageY - this.offsetTop;
drag = true;
}
function mouseUp() { drag = false; }
function mouseMove(e) {
if (drag) {
ctx.clearRect(0, 0, 500, 500);
ctx.drawImage(imageObj, 0, 0);
rect.w = (e.pageX - this.offsetLeft) - rect.startX;
rect.h = (e.pageY - this.offsetTop) - rect.startY;
ctx.strokeStyle = 'red';
ctx.strokeRect(rect.startX, rect.startY, rect.w, rect.h);
}
}
//
init();
<canvas id="canvas" width="500" height="500"></canvas>
希望这正是您所寻找的,并能以某种方式帮助您.
Hope this is what you were looking for and helps you in some way.
附:我特意在笔划上应用了 red
颜色.你当然可以删除它.
P.S. I have intentionally applied the red
colour on the stroke. You can remove it of course.
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本文标题为:使用 javascript 中的 mousemove 事件在画布内的图像上绘制矩形
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