这篇文章主要介绍了C#多线程基础知识的相关资料,文中示例代码非常详细,帮助大家更好的理解和学习,感兴趣的朋友可以了解下
最近自己写了个小爬虫,里面用到了多线程技术,忽然发现对此技术竟然有些陌生了,于是乎开始疯狂的去问度娘,在此记录下来,以便自己和各位小伙伴们学习。
一、什么是线程
一个应用程序就相当于一个进程,进程拥有应用程序的所有资源进程包括线程,进程的资源被线程共享,但不拥有线程。我们可以打开电脑中的任务管理器,运行的.exe都是一个进程,里面的分支是线程。
二、多线程
多线程其实就是进程中一段并行运行的代码
1. 创建并启动线程
static void Main()
{
//获取线程Id
var threadId = Thread.CurrentThread.ManagedThreadId;
var thread = new Thread(Test1);
thread.Start();
Console.WriteLine(threadId + "_Main()");
Console.Read();
}
/// <summary>
/// 测试方法
/// </summary>
private static void Test1()
{
//获取线程Id
var threadId = Thread.CurrentThread.ManagedThreadId;
Console.WriteLine(threadId + "_Test()");
for (int i = 0; i < 10; i++)
{
Console.WriteLine(threadId + "_" + i);
}
}
static void Main()
{
//获取线程Id
var threadId = Thread.CurrentThread.ManagedThreadId;
var thread = new Thread(Test1);
thread.Start();
Console.WriteLine($"主线程Id{threadId}_Main()");
Console.Read();
}
/// <summary>
/// 测试方法
/// </summary>
private static void Test1()
{
//获取线程Id
var threadId = Thread.CurrentThread.ManagedThreadId;
Console.WriteLine($"辅线程Id{threadId}_Test()");
for (int i = 0; i < 10; i++)
{
Thread.Sleep(1000);//单位毫秒
Console.WriteLine($"辅线程Id{threadId}_{DateTime.Now}");
}
}
结果:
static void Main()
{
//获取线程Id
var threadId = Thread.CurrentThread.ManagedThreadId;
var thread = new Thread(Test1);
thread.Start();
Console.WriteLine($"主线程Id{threadId}_Main()1");
thread.Join();
Console.WriteLine($"主线程Id{threadId}_Main()2");
Console.Read();
}
/// <summary>
/// 测试方法
/// </summary>
private static void Test1()
{
//获取线程Id
var threadId = Thread.CurrentThread.ManagedThreadId;
Console.WriteLine($"辅线程Id{threadId}_Test()");
for (int i = 0; i < 10; i++)
{
Thread.Sleep(1000);//单位毫秒
Console.WriteLine($"辅线程Id{threadId}_{DateTime.Now}");
}
}
结果:
static void Main()
{
//获取线程Id
var threadId = Thread.CurrentThread.ManagedThreadId;
var thread = new Thread(Test1);
thread.Start();
Console.WriteLine($"主线程Id{threadId}_Main()1");
Thread.Sleep(3000);
thread.Abort();
Console.WriteLine($"主线程Id{threadId}_Main()2");
Console.Read();
}
/// <summary>
/// 测试方法
/// </summary>
private static void Test1()
{
//获取线程Id
var threadId = Thread.CurrentThread.ManagedThreadId;
Console.WriteLine($"辅线程Id{threadId}_Test()");
for (int i = 0; i < 10; i++)
{
Thread.Sleep(1000);//单位毫秒
Console.WriteLine($"辅线程Id{threadId}_{DateTime.Now}");
}
}
结果:
static void Main()
{
//获取线程Id
var threadId = Thread.CurrentThread.ManagedThreadId;
Console.WriteLine($"主线程Id{threadId}_Main()");
//第一种参数传递方式
var thread1 = new Thread(() => Test1("小魔王"));
thread1.Start();
//第二种参数传递方式(参数只能是一个,object类型)
var parameterizedThreadStart = new ParameterizedThreadStart(Test2);
var thread2 = new Thread(parameterizedThreadStart);
thread2.Start("大魔王");
Console.Read();
}
/// <summary>
/// 测试方法
/// </summary>
private static void Test1(string name)
{
//获取线程Id
var threadId = Thread.CurrentThread.ManagedThreadId;
Console.WriteLine($"辅线程Id{threadId}_我的名字叫:{name}");
}
/// <summary>
/// 测试方法
/// </summary>
private static void Test2(object name)
{
//获取线程Id
var threadId = Thread.CurrentThread.ManagedThreadId;
Console.WriteLine($"辅线程Id{threadId}_我的名字叫:{name}");
}
结果:
public static int i = 1000000;
static void Main()
{
//获取线程Id
var threadId = Thread.CurrentThread.ManagedThreadId;
for (int j = 0; j < 2; j++)
{
var thread = new Thread(Test1);
thread.Start();
}
Console.Read();
}
/// <summary>
/// 测试方法
/// </summary>
private static void Test1()
{
//获取线程Id
var threadId = Thread.CurrentThread.ManagedThreadId;
Console.WriteLine($"辅线程Id{threadId}_i初始值:{i}");
int count = 0;
for (int j = 0; j < 1000000; j++)
{
i--;
count++;
}
Console.WriteLine($"辅线程Id{threadId}_运行次数:{count}");
Console.WriteLine($"辅线程Id{threadId}_i结束值:{i}");
}
结果:
public static int i = 1000000;
private readonly static object objLock = new object();
static void Main()
{
//获取线程Id
var threadId = Thread.CurrentThread.ManagedThreadId;
for (int j = 0; j < 2; j++)
{
var thread = new Thread(Test1);
thread.Start();
}
Console.Read();
}
private static void Test1()
{
//获取线程Id
var threadId = Thread.CurrentThread.ManagedThreadId;
int count = 0;
lock (objLock)
{
Console.WriteLine($"辅线程Id{threadId}_i初始值:{i}");
for (int j = 0; j < 1000000; j++)
{
i--;
count++;
}
}
Console.WriteLine($"辅线程Id{threadId}_运行次数:{count}");
Console.WriteLine($"辅线程Id{threadId}_i结束值:{i}");
}
结果:
好啦,今天关于线程的知识就分箱到这里啦。
到此这篇关于C#多线程基础知识汇总的文章就介绍到这了,更多相关C#多线程基础内容请搜索得得之家以前的文章希望大家以后多多支持得得之家!
沃梦达教程
本文标题为:C#多线程基础知识汇总
![](/xwassets/images/pre.png)
![](/xwassets/images/next.png)
猜你喜欢
- WPF使用DrawingContext实现绘制刻度条 2023-07-04
- user32.dll 函数说明小结 2022-12-26
- .NET CORE DI 依赖注入 2023-09-27
- c# 模拟线性回归的示例 2023-03-14
- Unity Shader实现模糊效果 2023-04-27
- 如何使用C# 捕获进程输出 2023-03-10
- C# 使用Aspose.Cells 导出Excel的步骤及问题记录 2023-05-16
- 在C# 8中如何使用默认接口方法详解 2023-03-29
- Unity3D实现渐变颜色效果 2023-01-16
- Oracle中for循环的使用方法 2023-07-04