WPF实现魔方小游戏

这篇文章主要为大家详细介绍了WPF实现魔方小游戏,具有一定的参考价值,感兴趣的小伙伴们可以参考一下

今天给大家带来的是一块用WPF 实现魔方的小游戏,先看一下效果图

代码如下,先写一个类,用来判断是否可以移动


using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace _0705
{
  class ClassWay
  {
    public ClassWay(int num)
    {
      if (num < 9 || (num > 17 && num < 27) || num > 35)
      {
        if (num % 3 == 0)
        {
          IsT1 = true;
        }
        if (num % 3 == 1)
        {
          IsT2 = true;
        }
        if (num % 3 == 2)
        {
          IsT3 = true;
        }
      }
      if (num > 8 && num < 36)
      {
        if (num < 12 || (num > 17 && num < 21) || (num > 26 && num < 30))
        {
          IsL1 = true;
        }
        else
          if ((num > 11 && num < 15) || (num > 20 && num < 24) || (num > 29 && num < 33))
          {
            IsL2 = true;
          }
          else
          {
            IsL3 = true;
          }
      }
    }
    int num;

    public int Num
    {
      get { return num; }
      set { num = value; }
    }
    bool isT1;

    public bool IsT1
    {
      get { return isT1; }
      set { isT1 = value; }
    }
    bool isT2;

    public bool IsT2
    {
      get { return isT2; }
      set { isT2 = value; }
    }
    bool isT3;

    public bool IsT3
    {
      get { return isT3; }
      set { isT3 = value; }
    }

    bool isL1;

    public bool IsL1
    {
      get { return isL1; }
      set { isL1 = value; }
    }

    bool isL2;

    public bool IsL2
    {
      get { return isL2; }
      set { isL2 = value; }
    }

    bool isL3;

    public bool IsL3
    {
      get { return isL3; }
      set { isL3 = value; }
    }

  }
}

下面是主函数的代码


using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;

namespace _0705
{
  /// <summary>
  /// MainWindow.xaml 的交互逻辑
  /// </summary>
  public partial class MainWindow : Window
  {
    Random r = new Random();
    int[] num = new int[45];
    ClassWay[] cW = new ClassWay[45];
    Image[] imgAll = new Image[45];
    List<Image> imgmMove = new List<Image>();
    public MainWindow()
    {
      InitializeComponent();
      this.Width = SystemParameters.FullPrimaryScreenWidth;
      this.Height = SystemParameters.FullPrimaryScreenHeight;

      this.Left = 0;
      this.Top = 0;

      this.WindowStyle = System.Windows.WindowStyle.None;
      this.AllowsTransparency = true;
      this.Background = Brushes.Transparent;
      for (int i = 0; i < 45; i++)
      {
        num[i] = r.Next(1, 6);
        int temp = 0;
        for (int j = 0; j < i; j++)
        {
          if (num[i] == num[j])
          {
            temp++;
            if (temp == 9)
            {
              i--;
              break;
            }
          }
        }
      }



      for (int i = 0; i < 45; i++)
      {
        cW[i] = new ClassWay(i);
        cW[i].Num = num[i];
        //Image img = new Image();
        imgAll[i] = new Image();
        imgAll[i].Tag = i;
        imgAll[i].Width = 50;
        imgAll[i].Height = 50;
        imgAll[i].Source = new BitmapImage(new Uri("images/" + num[i] + ".png", UriKind.Relative));
        back.Children.Add(imgAll[i]);
        if (i < 9)
        {
          Canvas.SetLeft(imgAll[i], 480 + i % 3 * imgAll[i].Width);
          Canvas.SetTop(imgAll[i], 50 + i / 3 * imgAll[i].Height);
        }
        else
          if (i < 18)
          {
            Canvas.SetLeft(imgAll[i], 300 + (i - 9) % 3 * imgAll[i].Width);
            Canvas.SetTop(imgAll[i], 230 + (i - 9) / 3 * imgAll[i].Height);
          }
          else
            if (i < 27)
            {
              Canvas.SetLeft(imgAll[i], 480 + (i - 18) % 3 * imgAll[i].Width);
              Canvas.SetTop(imgAll[i], 230 + (i - 18) / 3 * imgAll[i].Height);
            }
            else
              if (i < 36)
              {
                Canvas.SetLeft(imgAll[i], 660 + (i - 27) % 3 * imgAll[i].Width);
                Canvas.SetTop(imgAll[i], 230 + (i - 27) / 3 * imgAll[i].Height);
              }
              else
              {
                Canvas.SetLeft(imgAll[i], 480 + (i - 36) % 3 * imgAll[i].Width);
                Canvas.SetTop(imgAll[i], 410 + (i - 36) / 3 * imgAll[i].Height);
              }

      }

      for (int i = 0; i < 12; i++)
      {
        Button btn = new Button();
        if (i < 3 || i > 8)
        {
          btn.Width = 50;
          btn.Height = 30;
          if (i < 3)
          {
            btn.Content = "上";
            Canvas.SetLeft(btn, 480 + i * btn.Width);
            Canvas.SetTop(btn, 200);
          }
          else
          {
            btn.Content = "下";
            Canvas.SetLeft(btn, 480 + (i - 9) * btn.Width);
            Canvas.SetTop(btn, 380);
          }
        }
        else
        {
          btn.Width = 30;
          btn.Height = 50;
          if (i > 2 && i < 6)
          {
            btn.Content = "左";
            Canvas.SetLeft(btn, 450);
            Canvas.SetTop(btn, 230 + (i - 3) * btn.Height);
          }
          else
          {
            btn.Content = "右";
            Canvas.SetLeft(btn, 630);
            Canvas.SetTop(btn, 230 + (i - 6) * btn.Height);
          }
        }
        btn.Tag = i;
        btn.Click += new RoutedEventHandler(btn_Click);
        back.Children.Add(btn);
      }


    }

    void btn_Click(object sender, RoutedEventArgs e)
    {
      imgmMove.Clear();
      Button btn = (Button)sender;
      switch (btn.Tag.ToString())
      {
        case "0":
          foreach (Image img in imgAll)
          {
            if (cW[(int)img.Tag].IsT1)
            {
              imgmMove.Add(img);
            }

          }
          //MessageBox.Show(imgmMove.Count.ToString());
          Move();
          break;
        case "1":
          foreach (Image img in imgAll)
          {
            if (cW[(int)img.Tag].IsT2)
            {
              imgmMove.Add(img);
            }

          }
          //MessageBox.Show(imgmMove.Count.ToString());
          Move();
          break;
        case "2":
          foreach (Image img in imgAll)
          {
            if (cW[(int)img.Tag].IsT3)
            {
              imgmMove.Add(img);
            }

          }
          //MessageBox.Show(imgmMove.Count.ToString());
          Move();
          break;
        case "3":
          foreach (Image img in imgAll)
          {
            if (cW[(int)img.Tag].IsL1)
            {
              imgmMove.Add(img);
            }

          }
          //MessageBox.Show(imgmMove.Count.ToString());
          Move();
          break;
        case "4":
          foreach (Image img in imgAll)
          {
            if (cW[(int)img.Tag].IsL2)
            {
              imgmMove.Add(img);
            }

          }
          //MessageBox.Show(imgmMove.Count.ToString());
          Move();
          break;
        case "5":
          foreach (Image img in imgAll)
          {
            if (cW[(int)img.Tag].IsL3)
            {
              imgmMove.Add(img);
            }

          }
          //MessageBox.Show(imgmMove.Count.ToString());
          Move();
          break;
        case "6":
          foreach (Image img in imgAll)
          {
            if (cW[(int)img.Tag].IsL1)
            {
              imgmMove.Add(img);
            }
          }
          //MessageBox.Show(imgmMove.Count.ToString());
          imgmMove.Reverse();
          Move();
          break;
        case "7":
          foreach (Image img in imgAll)
          {
            if (cW[(int)img.Tag].IsL2)
            {
              imgmMove.Add(img);
            }
          }
          //MessageBox.Show(imgmMove.Count.ToString());
          imgmMove.Reverse();
          Move();
          break;
        case "8":
          foreach (Image img in imgAll)
          {
            if (cW[(int)img.Tag].IsL3)
            {
              imgmMove.Add(img);
            }
          }
          //MessageBox.Show(imgmMove.Count.ToString());
          imgmMove.Reverse();
          Move();
          break;
        case "9":
          foreach (Image img in imgAll)
          {
            if (cW[(int)img.Tag].IsT1)
            {
              imgmMove.Add(img);
            }
          }
          //MessageBox.Show(imgmMove.Count.ToString());
          imgmMove.Reverse();
          Move();
          break;
        case "10":
          foreach (Image img in imgAll)
          {
            if (cW[(int)img.Tag].IsT2)
            {
              imgmMove.Add(img);
            }
          }
          //MessageBox.Show(imgmMove.Count.ToString());
          imgmMove.Reverse();
          Move();
          break;
        case "11":
          foreach (Image img in imgAll)
          {
            if (cW[(int)img.Tag].IsT3)
            {
              imgmMove.Add(img);
            }
          }
          //MessageBox.Show(imgmMove.Count.ToString());
          imgmMove.Reverse();
          Move();
          break;

      }
      bool isSucess = true;
      for (int i = 18; i < 26; i++)
      {
        if(cW[i].Num!=cW[i+1].Num)
        {
          isSucess = false;
          break;
        }
      }
      if(isSucess==true)
      {
        MessageBox.Show("成功");
      }

    }

    private void Move()
    {
      Image imgTemp = new Image();
      imgTemp.Source = imgmMove[0].Source;
      int temp=cW[(int)imgmMove[0].Tag].Num;


      for (int i = 0; i < 8; i++)
      {
        imgmMove[i].Source = imgmMove[i + 1].Source;
        cW[(int)imgmMove[i].Tag].Num = cW[(int)imgmMove[i+1].Tag].Num;
      }
      imgmMove[8].Source = imgTemp.Source;
      cW[(int)imgmMove[8].Tag].Num = temp;
    }
  }
}

下载地址:

魔方小游戏

希望大家会喜欢。

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本文标题为:WPF实现魔方小游戏