Python kivy updating game score(巨蟒奇异果更新游戏比分)
本文介绍了巨蟒奇异果更新游戏比分的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我在Kivy上做了一个游戏,并试图在每次按下足球时将比赛比分更新为1。我正面临着这个问题。 在On_Touch_Down中(&P) Self.root.ids.game_screen.ids.label.score.text=str(int(self.root.ids.game_screen.ids.score.text)+1)
AttributeError:‘ball’对象没有‘Root’属性
这是我的代码!
main.py
from kivy.app import App
from kivy.uix.screenmanager import Screen
from kivy.uix.image import Image
from kivy.core.audio import SoundLoader
from kivy.clock import Clock
from kivy.properties import NumericProperty
from kivy.vector import Vector
class HomeScreen(Screen):
pass
def play_sound(self):
sound = SoundLoader.load('button press sound.wav.')
if sound:
sound.play()
sound = SoundLoader.load('Crowd sound effect.wav')
sound.loop = True
sound.play()
class GameScreen(Screen):
pass
def play_sound(self):
sound = SoundLoader.load('button press sound.wav.')
if sound:
sound.play()
class Ball(Image):
velocity = NumericProperty(0)
def on_touch_down(self, touch):
if Vector(self.center).distance(touch.pos) <= 33:
self.root.ids.game_screen.ids.label.score.text = str(int(self.root.ids.game_screen.ids.score.text)+1)
sound = SoundLoader.load('Soccer ball sound.wav')
sound.play()
self.source = "icons/ball.png"
self.velocity = 275
return super().on_touch_down(touch)
def on_touch_up(self, touch):
if Vector(self.center).distance(touch.pos) <= 33:
self.source = "icons/ball.png"
return super().on_touch_up(touch)
class MainApp(App):
GRAVITY = 300
def move_ball(self, time_passed):
ball = self.root.ids.game_screen.ids.ball
ball.y = ball.y + ball.velocity * time_passed
ball.velocity = ball.velocity - self.GRAVITY * time_passed
def start_game(self):
Clock.schedule_interval(self.move_ball, 1/60.)
self.root.ids.game_screen.ids.score.text = "0"
def change_screen(self, screen_name):
self.root.current = screen_name
MainApp().run()
HomeScreen.kv
#:import utils kivy.utils
#:import FadeTransition kivy.uix.screenmanager.FadeTransition
<HomeScreen>:
FloatLayout:
canvas:
Color:
rgb: utils.get_color_from_hex("#39B3F2")
Rectangle:
size: self.size
pos: self.pos
GridLayout:
rows: 1
pos_hint: {"top": 1, "left": 1}
size_hint: 1, .9
Image:
source: "icons/keepyup.png"
FloatLayout:
Button:
font_size: dp(20)
font_name: 'SackersGothicStd-Medium.otf'
text: "PLAY"
color: "gold"
pos_hint: { "center_x": .5, "center_y": .3}
size: 80, 55
size_hint: None, None
background_normal: ''
background_color: (57/255.0, 179/255.0, 242/255.0, .10)
on_press:
on_release:
root.play_sound()
root.manager.transition = FadeTransition()
app.change_screen("game_screen")
Gamescreen.kv
#:import utils kivy.utils
<GameScreen>:
FloatLayout:
canvas:
Color:
rgb: utils.get_color_from_hex("#39B3F2")
Rectangle:
size: self.size
pos: self.pos
GridLayout:
rows: 1
pos_hint: {"top": 1, "left": 1}
size_hint: 1, .1
Image:
source: "icons/sun.png"
GridLayout:
rows: 1
pos_hint: {"top": 1, "left": 1}
size_hint: 1, .2
Image:
source: "icons/clouds.png"
GridLayout:
rows: 1
pos_hint: {"bottom": 1, "left": 1}
size_hint: 1, .5
Image:
source: "icons/Field4.png"
allow_stretch: True
keep_ratio: False
pos: self.pos
Label:
id: score
size_hint: None, None
font_size: dp(25)
font_name: 'SackersGothicStd-Medium.otf'
text: "0"
color: "gold"
pos_hint: { "center_x": 0.1, "center_y": 0.9}
Button:
size_hint: None, None
font_size: dp(20)
font_name: 'SackersGothicStd-Medium.otf'
text: "Start Game"
color: "gold"
pos_hint: { "center_x": 0.5, "center_y": 0.3}
size: 150, 55
size_hint: None, None
background_normal: ''
background_color: (57/255.0, 179/255.0, 242/255.0, .10)
on_release:
self.disabled = True
self.opacity = 0
root.play_sound()
app.start_game()
Ball:
source: "icons/ball.png"
size_hint: None, None
size: 500, 500
pos_hint: {"center_x": 0.5}
id: ball
main.kv
#:include kv/homescreen.kv
#:include kv/gamescreen.kv
ScreenManager:
id: screen_manager
HomeScreen:
name: "home_screen"
id: home_screen
GameScreen:
name: "game_screen"
id: game_screen
推荐答案
您的代码:
self.root.ids.game_screen.ids.label.score.text = str(int(self.root.ids.game_screen.ids.score.text)+1)
正在尝试访问Ball
对象(self.root
)的root
属性,但您的Ball
没有root
属性。这样您就会得到所描述的错误。
您可以通过访问App
的root
属性来完成您想要的操作。尝试将上一行替换为:
label = App.get_running_app().root.get_screen('game_screen').ids.score
label.text = str(int(label.text)+1)
这篇关于巨蟒奇异果更新游戏比分的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持编程学习网!
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本文标题为:巨蟒奇异果更新游戏比分
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