Move CCCamera with the ccTouchesMoved method? (cocos2d,iphone)(用 ccTouchesMoved 方法移动 CCCamera?(cocos2d,iphone))
本文介绍了用 ccTouchesMoved 方法移动 CCCamera?(cocos2d,iphone)的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
所以我得到了这个工作:
so I got this working:
-(void) ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *myTouch = [touches anyObject];
CGPoint location = [myTouch locationInView:[myTouch view]];
location = [[CCDirector sharedDirector] convertToGL:location];
for( UITouch *touch in touches ) {
CGPoint touchLocation = [touch locationInView: [touch view]];
CGPoint prevLocation = [touch previousLocationInView: [touch view]];
touchLocation = [[CCDirector sharedDirector] convertToGL: touchLocation];
prevLocation = [[CCDirector sharedDirector] convertToGL: prevLocation];
CGPoint diff = ccpSub(touchLocation,prevLocation);
[self setPosition: ccpAdd(self.position, diff)];
}
}
我可以用手指移动图层,但我想移动 cccamera,但我对 cccamera 没有任何经验.
I can move the layer with my finger BUT i want to move the cccamera but i don't have any experience with cccamera.
谁能帮帮我?
非常感谢祝你有美好的一天
Thank you very much Have a nice day
:)
推荐答案
这是我正在使用的……这个移动相机的实现是我在 cocos2d 论坛上找到的.
Here's what I'm using... this implementation of moving the camera is something I found on the cocos2d forums.
-(void) ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *myTouch = [touches anyObject];
CGPoint location = [myTouch locationInView:[myTouch view]];
location = [[CCDirector sharedDirector] convertToGL:location];
for( UITouch *touch in touches ) {
CGPoint touchLocation = [touch locationInView: [touch view]];
CGPoint prevLocation = [touch previousLocationInView: [touch view]];
touchLocation = [[CCDirector sharedDirector] convertToGL: touchLocation];
prevLocation = [[CCDirector sharedDirector] convertToGL: prevLocation];
CGPoint diff = ccpSub(touchLocation,prevLocation);
[self setPosition: ccpAdd(self.position, diff)];
// Get the camera's current values.
float centerX, centerY, centerZ;
float eyeX, eyeY, eyeZ;
[self.camera centerX:¢erX centerY:¢erY centerZ:¢erZ];
[self.camera eyeX:&eyeX eyeY:&eyeY eyeZ:&eyeZ];
// Increment panning value based on current zoom factor.
diff.x = 2 * diff.x * (1+(eyeZ/832));
diff.y = 2 * diff.y * (1+(eyeZ/832));
// Round values to avoid subpixeling.
int newX = centerX-round(diff.x);
int newY = centerY-round(diff.y);
// Set values.
[self.camera setCenterX:newX centerY:newY centerZ:0];
[self.camera setEyeX:newX eyeY:newY eyeZ:eyeZ];
}
}
这篇关于用 ccTouchesMoved 方法移动 CCCamera?(cocos2d,iphone)的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持编程学习网!
沃梦达教程
本文标题为:用 ccTouchesMoved 方法移动 CCCamera?(cocos2d,iphone)
猜你喜欢
- 想使用ViewPager,无法识别android.support.*? 2022-01-01
- 在测试浓缩咖啡时,Android设备不会在屏幕上启动活动 2022-01-01
- MalformedJsonException:在第1行第1列路径中使用JsonReader.setLenient(True)接受格式错误的JSON 2022-01-01
- Android - 我如何找出用户有多少未读电子邮件? 2022-01-01
- Android - 拆分 Drawable 2022-01-01
- 用 Swift 实现 UITextFieldDelegate 2022-01-01
- 使用自定义动画时在 iOS9 上忽略 edgesForExtendedLayout 2022-01-01
- 如何检查发送到 Android 应用程序的 Firebase 消息的传递状态? 2022-01-01
- android 4中的android RadioButton问题 2022-01-01
- Android viewpager检测滑动超出范围 2022-01-01