Sparrow or Cocos2D for iPhone 2D game?(iPhone 2D 游戏的 Sparrow 或 Cocos2D?)
问题描述
我想为 iPhone 开发一款游戏.对于 iPhone 中的 2D 游戏开发,从长远来看,哪一个会更好……Sparrow 还是 Cocos2D?我已经看到 Sparrow 框架的文档很少,但 Sparrow 论坛表示,与 Cocos2D 相比,在 Sparrow 中开发游戏更容易.那么,我应该从哪里开始呢?
I want to develop a game for iPhone. For 2D game development in iPhone which one of these would be better in the long run....Sparrow or Cocos2D? I've seen that there is a scarce documentation for Sparrow framework but Sparrow forum says it is easier to develop games in Sparrow as compared to Cocos2D. So, where should i start with?
推荐答案
Cocos2d 开发的很彻底,关于这个主题有几本书和无数的论坛.我对麻雀了解不多.简单"是一个相对术语.如果我是你,学习 cocos2d.
Cocos2d is thoroughly developed, and there are several books and a myriad of forums on the subject. I don't know too much about Sparrow. "Easy" is a relative term. If I were you, learn cocos2d.
自从提出这个问题以来,就有了 Apple 的 SpriteKit 和我构建的名为 MBTileParser.
since this question was asked, there's Apple's SpriteKit and a game engine I've built called MBTileParser.
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