GC.Collect() not collecting immediately?(GC.Collect() 没有立即收集?)
问题描述
在聊天讨论过程中,我编写了这个控制台应用程序.
In the course of a discussion in chat, I wrote this console application.
using System;
class Program
{
static void Main(string[] args)
{
CreateClass();
Console.Write("Collecting... ");
GC.Collect();
Console.WriteLine("Done");
}
static void CreateClass()
{
SomeClass c = new SomeClass();
}
}
class SomeClass
{
~SomeClass()
{
throw new Exception();
}
}
结果:
Collecting... Done
Unhandled Exception: System.Exception: Exception of type 'System.Exception' was
thrown.
at SomeClass.Finalize()
我原以为应用会在 Done
打印出来之前崩溃.
I would have expected the app to crash before Done
was printed.
我不太关心如何制作它.我的问题是,为什么不呢?
I don't care much about how to make it. My question is, why doesn't it?
推荐答案
不能在单个垃圾收集过程中收集具有终结器的对象.这些对象被移动到 f-reachable
队列,并一直保留在那里直到调用终结器.只有在那之后,它们才能被垃圾收集.
Objects with finalizers cannot be collected within a single garbage collection procedure. Such objects are moved to f-reachable
queue, and remain there until finalizers are called. Only after that they can be garbage-collected.
以下代码更好,但无论如何你都不应该依赖它:
Following code is better, but you should not rely on it anyway:
GC.Collect();
GC.WaitForPendingFinalizers();
GC.Collect();
另外,在终结器中抛出异常对我来说似乎太残忍了,即使是为了测试目的.
Also, throwing exceptions in finalizer seems too brutal for me, even for testing purposes.
另外,终结器的有趣副作用:如果在终结器中存储 this
引用(将其分配给某个静态变量).
Also, interesting side-effect of finalizers: an object with finalizer can still 'resurrect' itself (effectively prevent garbage collection of itself), if stores this
reference in finalizer (assigns it to some static variable).
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