Speed of accessing local vs. global variables in gcc/g++ at different optimization levels(在不同优化级别访问 gcc/g++ 中的局部变量和全局变量的速度)
问题描述
我发现 gcc 中不同的编译器优化级别在访问循环中的局部变量或全局变量时会给出完全不同的结果.这让我感到惊讶的原因是,如果访问一种类型的变量比访问另一种类型的变量更可优化,我认为 gcc 优化会利用这一事实.这里有两个例子(在 C++ 中,但它们的 C 对应物给出了几乎相同的时间):
I found that different compiler optimization levels in gcc give quite different results when accessing a local or a global variable in a loop. The reason this surprised me is that if access to one type of variable is more optimizable than access to another, I would think gcc optimization would exploit that fact. Here come two examples (in C++ but their C counterparts give practically the same timings):
global = 0;
for (int i = 0; i < SIZE; i++)
global++;
使用全局变量long global
,对比
long tmp = 0;
for (int i = 0; i < SIZE; i++)
tmp++;
global = tmp;
在优化级别 -O0 时间基本上是相等的(正如我所期望的),在 -O1 它有点快但仍然相等,但是从 -O2 使用全局变量的版本要快得多(大约 7 个因子).
At optimization level -O0 the timing is essentially equal (as I would expect), at -O1 it is somewhat faster but still equal, but from -O2 the version using the global variable is much faster (a factor 7 or so).
另一方面,在以下代码片段中,start 指向一个大小为 SIZE 的字节块:
On the other hand, in the following code fragments where start points to a block of bytes of size SIZE:
global = 0;
for (const char* p = start; p < start + SIZE; p++)
global += *p;
对
long tmp = 0;
for (const char* p = start; p < start + SIZE; p++)
tmp += *p;
global = tmp;
在 -O0 处,时间很接近,尽管使用局部变量的版本稍快一些,这似乎并不令人惊讶,因为它可能会存储在寄存器中,而 global
不会.然后在 -O1 和更高版本中,使用局部变量的版本要快得多(超过 50% 或 1.5 倍).如前所述,这让我感到惊讶,因为我认为对于 gcc 来说,稍后使用局部变量(在生成的优化代码中)分配给全局变量就像我一样容易.
Here at -O0 the timings are close, though the version using the local variable is slightly faster, which doesn't seem too surprising, as maybe it will be stored in a register, whereas global
wouldn't. Then at -O1 and higher the version using a local variable is considerably faster (more than 50% or 1.5 times). As remarked before, this surprises me, because I would think that for gcc it would be as easy as for me to use a local variable (in the generated optimized code) to assign to the global one later on.
所以我的问题是:全局变量和局部变量是什么使得 gcc 只能对一种类型执行某些优化,而不能对另一种类型执行某些优化?
So my question is: what is it about global and local variables that makes that gcc can only perform certain optimizations to one type, not the other?
一些可能相关或不相关的细节:我在一台运行 RHEL4 的机器上使用了 gcc/g++ 版本 3.4.5,该机器具有两个单核处理器和 4GB RAM.我用于 SIZE(预处理器宏)的值为 1000000000.第二个示例中的字节块是动态分配的.
Some details that may or may not be relevant: I used gcc/g++ version 3.4.5 on a machine running RHEL4 with two single core processors and 4GB RAM. The value I used for SIZE, which is a preprocessor macro, was 1000000000. The block of bytes in the second example was dynamically allocated.
以下是优化级别 0 到 4 的一些时序输出(与上面的顺序相同):
Here are some timing outputs for optimization levels 0 to 4 (in the same order as above):
$ ./st0
Result using global variable: 1000000000 in 2.213 seconds.
Result using local variable: 1000000000 in 2.210 seconds.
Result using global variable: 0 in 3.924 seconds.
Result using local variable: 0 in 3.710 seconds.
$ ./st1
Result using global variable: 1000000000 in 0.947 seconds.
Result using local variable: 1000000000 in 0.947 seconds.
Result using global variable: 0 in 2.135 seconds.
Result using local variable: 0 in 1.212 seconds.
$ ./st2
Result using global variable: 1000000000 in 0.022 seconds.
Result using local variable: 1000000000 in 0.552 seconds.
Result using global variable: 0 in 2.135 seconds.
Result using local variable: 0 in 1.227 seconds.
$ ./st3
Result using global variable: 1000000000 in 0.065 seconds.
Result using local variable: 1000000000 in 0.461 seconds.
Result using global variable: 0 in 2.453 seconds.
Result using local variable: 0 in 1.646 seconds.
$ ./st4
Result using global variable: 1000000000 in 0.063 seconds.
Result using local variable: 1000000000 in 0.468 seconds.
Result using global variable: 0 in 2.467 seconds.
Result using local variable: 0 in 1.663 seconds.
编辑这是带有开关 -O2 的前两个片段的生成程序集,差异最大的情况.据我了解,它看起来像是编译器中的一个错误:0x3b9aca00 是十六进制的 SIZE,0x80496dc 必须是全局地址.我检查了一个更新的编译器,这不再发生了.然而,第二对片段的区别是相似的.
EDIT This is the generated assembly for the first two snippets with switch -O2, the case where the difference is largest. For as far as I understand, it looks like a bug in the compiler: 0x3b9aca00 is SIZE in hexadecimal, 0x80496dc must be the address of global. I checked with a newer compiler, and this doesn't happen anymore. The difference in the second pair of snippets is similar however.
void global1()
{
int i;
global = 0;
for (i = 0; i < SIZE; i++)
global++;
}
void local1()
{
int i;
long tmp = 0;
for (i = 0; i < SIZE; i++)
tmp++;
global = tmp;
}
080483d0 <global1>:
80483d0: 55 push %ebp
80483d1: 89 e5 mov %esp,%ebp
80483d3: c7 05 dc 96 04 08 00 movl $0x0,0x80496dc
80483da: 00 00 00
80483dd: b8 ff c9 9a 3b mov $0x3b9ac9ff,%eax
80483e2: 89 f6 mov %esi,%esi
80483e4: 83 e8 19 sub $0x19,%eax
80483e7: 79 fb jns 80483e4 <global1+0x14>
80483e9: c7 05 dc 96 04 08 00 movl $0x3b9aca00,0x80496dc
80483f0: ca 9a 3b
80483f3: c9 leave
80483f4: c3 ret
80483f5: 8d 76 00 lea 0x0(%esi),%esi
080483f8 <local1>:
80483f8: 55 push %ebp
80483f9: 89 e5 mov %esp,%ebp
80483fb: b8 ff c9 9a 3b mov $0x3b9ac9ff,%eax
8048400: 48 dec %eax
8048401: 79 fd jns 8048400 <local1+0x8>
8048403: c7 05 dc 96 04 08 00 movl $0x3b9aca00,0x80496dc
804840a: ca 9a 3b
804840d: c9 leave
804840e: c3 ret
804840f: 90 nop
最后是剩余代码片段的代码,现在由 gcc 4.3.3 使用 -O3 生成(尽管旧版本似乎生成了类似的代码).看起来确实 global2(..) 编译为在循环的每次迭代中访问全局内存位置的函数,其中 local2(..) 使用寄存器.我仍然不清楚为什么 gcc 无论如何都不会使用寄存器来优化全局版本.这只是一个缺少的功能,还是真的会导致可执行文件的行为不可接受?
Finally here is the code of the remaining snippets, now generated by gcc 4.3.3 using -O3 (though the old version seems to generate similar code). It looks like indeed global2(..) compiles to a function accessing the global memory location in every iteration of the loop, where local2(..) uses a register. It is still not clear to me why gcc wouldn't optimize the global version using a register anyway. Is this just a lacking feature, or would it really lead to unacceptable behaviour of the executable?
void global2(const char* start)
{
const char* p;
global = 0;
for (p = start; p < start + SIZE; p++)
global += *p;
}
void local2(const char* start)
{
const char* p;
long tmp = 0;
for (p = start; p < start + SIZE; p++)
tmp += *p;
global = tmp;
}
08048470 <global2>:
8048470: 55 push %ebp
8048471: 31 d2 xor %edx,%edx
8048473: 89 e5 mov %esp,%ebp
8048475: 8b 4d 08 mov 0x8(%ebp),%ecx
8048478: c7 05 24 a0 04 08 00 movl $0x0,0x804a024
804847f: 00 00 00
8048482: 8d b6 00 00 00 00 lea 0x0(%esi),%esi
8048488: 0f be 04 11 movsbl (%ecx,%edx,1),%eax
804848c: 83 c2 01 add $0x1,%edx
804848f: 01 05 24 a0 04 08 add %eax,0x804a024
8048495: 81 fa 00 ca 9a 3b cmp $0x3b9aca00,%edx
804849b: 75 eb jne 8048488 <global2+0x18>
804849d: 5d pop %ebp
804849e: c3 ret
804849f: 90 nop
080484a0 <local2>:
80484a0: 55 push %ebp
80484a1: 31 c9 xor %ecx,%ecx
80484a3: 89 e5 mov %esp,%ebp
80484a5: 31 d2 xor %edx,%edx
80484a7: 53 push %ebx
80484a8: 8b 5d 08 mov 0x8(%ebp),%ebx
80484ab: 90 nop
80484ac: 8d 74 26 00 lea 0x0(%esi,%eiz,1),%esi
80484b0: 0f be 04 13 movsbl (%ebx,%edx,1),%eax
80484b4: 83 c2 01 add $0x1,%edx
80484b7: 01 c1 add %eax,%ecx
80484b9: 81 fa 00 ca 9a 3b cmp $0x3b9aca00,%edx
80484bf: 75 ef jne 80484b0 <local2+0x10>
80484c1: 5b pop %ebx
80484c2: 89 0d 24 a0 04 08 mov %ecx,0x804a024
80484c8: 5d pop %ebp
80484c9: c3 ret
80484ca: 8d b6 00 00 00 00 lea 0x0(%esi),%esi
谢谢.
推荐答案
地址未被取到的局部变量tmp
不能被指针p
指向,且编译器可以进行相应的优化.要推断全局变量 global
没有被指向要困难得多,除非它是 static
,因为该全局变量的地址可以在另一个编译单元中获取,并且路过.
A local variable tmp
whose address is not taken cannot be pointed to by the pointer p
, and the compiler can optimize accordingly. It is much more difficult to infer that a global variable global
is not pointed to, unless it's static
, because the address of that global variable could be taken in another compilation unit and passed around.
如果读取程序集表明编译器强制自己从内存加载的频率比您预期的要高,并且您知道它担心的别名在实践中不存在,您可以通过将全局变量复制到本地来帮助它函数顶部的变量,并且在函数的其余部分仅使用局部变量.
If reading the assembly indicates that the compiler forces itself to load from memory more often than you would expect, and you know that the aliasing it worries about cannot exist in practice, you can help it by copying the global variable into a local variable at the top of the function and using only the local in the rest of the function.
最后,请注意,如果指针 p
是另一种类型,编译器可以调用严格别名规则"进行优化,而不管它无法推断出 p
不指向 global
.但是因为 char
类型的左值经常用于观察其他类型的表示,所以这种别名是允许的,编译器在你的例子中不能采用这种快捷方式.
Finally, note that if pointer p
had been of another type, the compiler could have invoked "strict aliasing rules" to optimize regardless of its inability to infer that p
does not point to global
. But because lvalues of type char
are often used to observe the representation of other types, there is an allowance for this kind of alias, and the compiler cannot take this shortcut in your example.
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